Current State: In Progress
Updated: 10-07-2019
Planned Release: 02-12-2019
My personal implementation of Motion Matching within Unreal Engine 4 that will be released this fall. I'll keep updating this page as soon as I complete features. Meanwhile, feel free to keep and eye on the feature list and roadmap below.
If you would like to collaborate on this project, please check out the bottom of the page.
Before releasing this project this fall, there are some important features that still need to be implemented to finetune the motion matching. The feature list below showcases these elements and their current state.
The plugin contains an easy to use, editor interface that allows you to quicly pick your character it's skeleton. The bones that should be used for Motion Matching and it will give you a clear overview of the amount of poses and categories that are generated by the system.
If you are interested in collaborating on this project and believe there is something that you can contribute, feel free to send an email through the contact form on my website or directly at cairan.steverink@gmail.com.